Tutorial 4 | C4D to PSD – Part 1


This tutorial is cool because it’s a walkthrough on how to put C4D into Photoshop. Often times, we are asked to build storyboards/story slates as pre-visuals for future animated spots, but we very well can’t render something out as a single pass into photoshop with the hope of making it awesome, can we? With this tutorial, learn how to save your C4D file out as a PSD using multi-pass and bring in such information as your reflections, refractions, ambient occlusion, buffer channels and more. Click on the picture below to start watching the tutorial!

This tutorial is based on building a flower and rendering out several shots to make it usable in Photoshop. You will need to do some modeling of the flower, bend it into place, but what will be the big time saver is using the cloner object in mograph. This will not only allow you to build multiple copies of your objects quickly but also animate them in a quick but useful manner!

Another cool part of this tutorial is how to attach your flower to a spline using xPresso. In fact, it was so cool, I completely forgot how to do it, so watching it again was a nice refresher course. Your choice to use, but I found it helpful.

Finally, I go over how to render out your scene in the render settings panel. Now that I’m a little older and slightly wiser, you don’t even need to put a path in the first save panel. All you need to do is render out the multi-pass channel and you are set to roll. But remember to put all the passes in the multi-pass tab that you want to render otherwise photoshop will not see it.

If you want to jump right into working in Photoshop with a completed model, click HERE and you can download the 3D file. Just choose your path and you are set to go.


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  2. imran
    06 October 12, 9:11pm


  3. 14 July 11, 12:46pm

    Very good! Thank you for your time doing it.

  4. 25 June 11, 8:37pm

    I wish more people would write blogs like this that are really fun to read. With all the fluff floating around on the net, it is rare to read a blog like this instead.

  5. 25 May 11, 5:19pm

    It is. I just never remember it. X, Y, and Z are just so much easier.

  6. Rovino
    21 May 11, 4:27am

    P – I always assumed it was for Pitch.. as in Heading, Pitch and Bank. But I’m just too used to X Y Z for everything like in AE.

  7. 16 May 11, 1:59pm

    Touchdown! That’s a really cool way of puttnig it!

  8. 16 May 11, 1:45pm

    Good point. I hadn’t toughht about it quite that way. 🙂

  9. 15 May 11, 2:00pm

    That’s way more clever than I was exeptcing. Thanks!

  10. 15 May 11, 9:59am

    I thank you hmubly for sharing your wisdom JJWY

  11. 15 May 11, 1:21am

    Now I feel stipud. That’s cleared it up for me

  12. 02 April 11, 8:31am

    Man you’ve got some speed!! I think that’s great from a learning pov since (I at least) try to follow along, not get it, try on my own, screw up, redo, rewind, and that way be more likely to understand rather than just copy numbers of someone.
    Well, so far I’ve seen 5 minutes, but they’ve been excellent!

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