Day 1 – Introduction

Game Development

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So about 2 years ago, I had a client who needed a 3D interactive flythrough of a building. And not into a couple locations, but rather into a couple thousand locations. I was unable to do this using rasterized animations without having the project connected to a multi-terabite drive. The solution was simple – build the assets in 3D and place into a game engine. The not-so-simple – how the hell do you program a game engine… simply hire a programmer and work together to accomplish the goal. In working on this project, I realized that this is what I really wanted to dive into for the next couple of years.

Fast forward to today. I just finished 6 months of C# programming, specifically with a tutor in the Unity Game Engine.  I built 3 sample games; space invaders, a Mario-esque side-scroller, and a zombie/survival-horror game with OTS camera and movement much like The Last of Us.  So as a treat for myself, I have made today, October 20th, the day I start building video games for a living. Of course, there will be work that comes in to support the family so I will need to take momentary breaks. There’s also going to be a donation tab set up to help keep this movement going. Any support is greatly appreciated.

Here are the goals:

  • Build and finish a game for mobile/tablet platforms
  • Build using Unity and C4D
  • The theme – Horror
  • No lame rip-offs of prior games on the IOS.  Let’s bring that intense, story-driven inclusion of the console to the IOS.
  • Have lots of fun doing something that’s incredibly amazing
  • At least 1 weekly update on the latest development news

 

This is such an exciting and scary step, but I’m really looking forward to it.  Renderready ran strong for almost 3 years and I’m excited to see it slowly adapt/change into something that applies some awesome 3D technique into an interactive platform.

Alright, less time talking and more time working.  Should be fun and please leave comments/suggestions as development continues.

Al

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