Blog

Space game shown at NAB 2017

Blog / Game Development / Recent Work

NAB 2017 was a blast this year. Not only did I get to show off my latest content as a freelance motion graphic designer, but show off the game...

1 Month – 1 Level

Blog / Game Development / Recent Work

So I’m a pretty big gamer and about 3 years ago, I started taking private lessons from Jonathan Weinburger (google him) to learn how to write C# in Unity....

2016 Demo Reel

Blog / Demo Reel / Recent Work

Here is the latest Demo Reel for 2016. Plenty of work here over the last 3-4 years. Keep in mind though, there is double the amount of work that...

Day 18 – 30: Workflow from C4D to Unity

Blog / Game Development

Click here to play Build 1! Click here to play Build 2! Click here to play Build 3! Click here to play me! **Standard FPS movement used here.  WASD...

Day 12 – 18: Real work on Camera System

Blog / Game Development

Play the Game Now Well, this was a lot of work.  The camera system needed some real work.  I originally thought I could set two game objects between each...

Day 9 – 11: Inventory Systems and Matte Painting

Blog / Game Development

Woah, it’s been a while (2 weeks) since I last posted.  Lots of work to do and in between the hours of motion tracking/CG stuff, I’ve had a little...

Day 6-8: More AI and Inventory

Blog / Game Development

Play the Game Here! More work with AI and the Inventory database for the latest update to the game.  Though it may not be noticeable, there are some pretty...

Day 4 & 5 – More Enemy AI and Welcome Rake

Blog / Game Development

Play the game now! Well, have to do some CG work so I can pay those bills, but I wanted to share my latest update.  Item Management should start...

Day 3 – Item, Animation, and AI

Blog / Game Development

Play the Game Here!!!! On to Day 3, where we made some significant progress in the realm of animation, Item Management, and the beginning of AI.  The first thing...

Day 2 – Camera and Nav Meshes

Blog / Game Development

Hi Everyone, I officially call this Day 2 since the last couple of days have been nothing more than tying up loose ends and other client projects.  I imported a...

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