Recent Work

The Ultimate Guide to Character Art Using Unity and Cinema 4D

Game Development / Recent Work

Hi Everyone, so I’ve been really excited to share this – The Ultimate Guide to Character Art using Unity and C4D. It’s a course that teaches you how to...

Space game shown at NAB 2017

Blog / Game Development / Recent Work

NAB 2017 was a blast this year. Not only did I get to show off my latest content as a freelance motion graphic designer, but show off the game...

1 Month – 1 Level

Blog / Game Development / Recent Work

So I’m a pretty big gamer and about 3 years ago, I started taking private lessons from Jonathan Weinburger (google him) to learn how to write C# in Unity....

2016 Demo Reel

Blog / Demo Reel / Recent Work

Here is the latest Demo Reel for 2016. Plenty of work here over the last 3-4 years. Keep in mind though, there is double the amount of work that...

The Rake

Blog / Recent Work

The Rake is based off of a creepypasta tale of a monster that comes for its victims at night.

A Little Room for Big Ideas.

Blog / Recent Work

A little 15 second promo for Renderready using 3D motion tracking and paper origami builds. This shot was filmed on a tripod slider using a T3i and then motion...

TSK Architects

Blog / Recent Work

Here’s a project I did with MG Studio, located in Las Vegas. I only worked on the building of Las Vegas for the first 30 seconds. It was one...

Vegas’ SkyVue Observation Wheel

Blog / Recent Work

Here’s a project I did with MG Studio, located in Las Vegas. Michael’s team went out and shot time-lapse footage of where SkyVue will be located and I projection-mapped...

A World of Taste Under One Roof

Blog / Recent Work

Here’s a project I did for a crowd-sourcing competition site. Though I didn’t win, I did manage to get runner up. The theme was how this brand is a...

M life Awareness Campaign

Recent Work

This M life Campaign was a web-only campaign produced for the MGM Resorts International and one of the last projects I worked on while at MGM Resorts International. We...

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